Dark Souls tells us a story of a
world dying because of one man’s wish to live. Dark Souls II tells
us of a curse, but also of a war that brewed between man and Giant. Dark
Souls III tells us the story of a royal family divided by belief, one
Pontiff’s malicious reign over the land, and the end of the
world as we know it? Did it just become a thing to add a subplot to every game,
or was Dark Souls III meant to actually be two separate games?
Showing posts with label Dark Souls 2. Show all posts
Showing posts with label Dark Souls 2. Show all posts
Sunday, March 5, 2017
Tuesday, February 28, 2017
Dark Souls II: The Lowest Beginning?
Dark Souls begins with the Player, the Chosen Undead, left to rot in a
dungeon, unawares of their call to greatness yet to come. They’re rescued and
escape a demon to make it to the peaceful Firelink Shrine, aided only by
whatever starting gear they’re dropped and some broken weapons, a longbow, and
a dagger. The Undead Asylum is a powerful starting point for the series,
foreshadowing the lunacy that the Player will experience as they dive into the
rabbit-hole. Oddly enough, though, I feel that Dark Souls II provides the lowest beginning for the
players.
Subscribe to:
Posts (Atom)

